PatchWord has SOLD OUT!
U.S. Games Systems, Inc. has licensed PatchWord and will be bring it out under their label with some packaging and rules improvements! That's the good news. The bad news is that it won't be available again until early in 2011. Watch this site for updates on the new product information and launch date.
Here's the inventor teaching how to play!
Objective: Collect
cards by composing 4-, 5-, or 6-letter words from the letter cards you see. But beware, Patchword cards are double-sided,
so if an opponent makes a word on the backs of your cards, they can take them!
Game play:
Your goal is to collect sets of 4, 5, or 6 adjacent
cards by composing words. You cannot look at the backs of the cards
in your card holder.
Each turn you take 2 actions, which can be one of these
things:
- Flip: You can flip a card
around in any holder (yours or your opponent’s), so the outside becomes
the inside.
- Swap: You can switch the
positions of 2 cards in any single holder.
- Move: You can move a card
from one position in a holder to another position in the same holder,
inserting it and sliding the other cards to make room.
- Trade 1 card: You can trade one card
from your hand with another player.
When you trade, the cards don’t flip, so you get the letter you
see.
- Collect a word from
your holder: If 4, 5, or 6 adjacent letter-cards in your holder compose a word,
you can lay them down (showing everyone you have a word) and keep all of
them. Add the number values on the
letter-cards to your score.
Scrabble® rules apply for what constitutes acceptable words.
- Collect a word from
your opponent’s holder: If the backs
of 4, 5, or 6 adjacent cards in your opponent’s holder compose a word,
you can lay down their cards (showing everyone the
word). In this case, you give 1
card to the player whose cards you took, drawn randomly, and score the
rest. You and our opponent add the
number values on the letter-cards to your scores. Scrabble® rules apply for what
constitutes acceptable words.
Whenever a
player has less than 6 cards, they draw back up to 6 immediately (before any other actions are taken). Drawing cards is not an action.
Game end: The game ends as soon as any player cannot draw
enough cards to fill their holder back up to 6 cards. Important:
When the game ends, any player that has a word in their own holder can reveal
and score those cards. Whoever has the highest
total score wins!








